Unity/유니티 개발
[유니티 개발] Firebase 데이터 getData(), setData()
도이(doi)
2022. 5. 11. 15:26
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using Firebase.Database;
using Firebase.Extensions;
using UnityEngine;
public class getRealtimeDBdata : MonoBehaviour
{
private DatabaseReference reference;
private void Start()
{
reference = FirebaseDatabase.DefaultInstance.RootReference;
SetData();
GetData();
}
public void SetData()
{
int test = 5;
reference.Child("0").Child("ch_Birth").SetValueAsync(test);
}
public void GetData()
{
var assetAddress = reference.Child("3").Child("asset_address").GetValueAsync();
assetAddress.ContinueWithOnMainThread(assetAddress =>
{
if (assetAddress.IsCompleted && assetAddress != null)
{
DataSnapshot snapshot = assetAddress.Result;
Debug.Log(snapshot.Value.ToString());
}
});
}
}
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